Saturday, 24 December 2011

A Bryssmas Message in Haiku

Yes, that is my head
My mates thought it was funny
'Twas uncomfortable

Bad puns out the way,
I wish you 'Merry Christmas'
Feliz Navidad

Back in 2012
With more Latin and suchlike
To educate you

So, in the meantime
Stuff your faces, et cetera
I'll see you all soon.

And yes, that is the closest you will ever get to seeing what I actually look like. Things to do in 2012 include:
  • Build and paint a Razorwing
  • Paint the Ark
  • Paint Trazyn
  • Paint Fridgey
  • Paint the Cronos
  • Build Immmortals and Deathmarks
  • Get four more As
  • Start uni
So I'll be back in the New Year to do all that stuff.

Friday, 23 December 2011

Themed Army: Retrocrons @1500

I don't very often design a list that I will never play, or am extremely unlikely to, but I thought I'd give this a stab in the wake of NINO. This is a themed list that tries to recreate the old style Necron army, with what I considered to be the ' key characteristics' of the fluff and playstyle of the old book, but in a modern setting. It's probably not competitive, but I don't care, it's retro.

Master Bryss' Retrocrons- 1500

"Necron Lord:" Overlord with Phaeron, Res Orb- 140

"Warriors:" 10 Immortals with Gauss Blasters- 170
"Warriors:" 10 Immortals with Gauss Blasters- 170
"Warriors:" 10 Immortals with Gauss Blasters- 170
"Warriors:" 10 Immortals with Gauss Blasters- 170

Fast Attack
"Destroyers:" 4 Tomb Blades with shield vanes and particle beamers- 120
3 Heavy Destroyers- 180
3 Heavy Destroyers- 180

Heavy Support
Monolith- 200

For less faithful but maybe slightly better Destroyers, use Shadowlooms instead of shield vanes.

Right then Mr Kilgore, let's see. You've got your resilient MEQ Troops back in the form of Immortals, aka Old Warriors But Better. For a facsimile of old Immortals, use your Phaeron to make one unit Relentless. You exchange the second shot for being scoring, so I can live with that.

I haven't bothered with Elites as the two choices I had there, C'tan and Flayed Ones, don't fit in well. For a retro C'tan, use two of of Gaze of Death, Transdimensional Thunderbolt and Grand Illusion.

In fast, the nippy S6 Blast Tomb Blade is the obvious Destroyer candidate, Blast being vaguely equivalent to the 3 shots of old. Heavy Destroyers are used as they always were, with Jetbike not making too much of a difference unless you need to escape in a hurry...

...which you could do with the Monolith. I know it's not as good as before, but as the list hasn't got Scarabs I can't use the only other retro Heavy, Spyders, and I couldn't afford a C'tan. It can now fire the Particle Whip and use the teleport nexus though, which is a plus.

In fact, the more I think about it the more I might actually use this list. I just need to proxy Immortals with Warriors and Tomb Blades with Destroyers and I'm good to go.

The main disadvantage to the list is it's not very scalable in the AT department while keeping to the theme. At higher levels Crypteks would become a must for me, maybe Szeras for the chance of T5 Immortals, and a Doomsday Ark or two, maybe in place of the 'Lith.

Right, that does it. I am trying this out soon.

Thursday, 22 December 2011

Read And Respond: NINO Part 3

One more of these, and maybe in the new year I will actually get back to my regular series, once I figure out what I'm going to schedule-wise post-merger. I also need a new coalition banner, which will be done once I finish playing around and decide what I want to do.

Anyway, the last NINO covers vehicles, characters and overall sum-ups.

Triarch Stalker: The author likes this. I agree, the whole thing looks like a combination of a Martian tripod and a camera tripod and gives a fair bit of shooting punch. Because of its cost, it doesn't scream 'auto-include' either, which is great.

Monolith: Prior to this we get another whine about how we've lost all the craziness of 3rd Edition rules. Please get over this. Anyway, the Monolith is universally agreed to be nerfed, with good reason. However, it still has two things going for it. One, the unit-shunt is an excellent crutch for those of us without the fifty squillion pounds needed for transports. Two, it's the cheapest all AV14 vehicle out there.

Doomsday Ark: Easily the most easy-to-use of all Necron weaponry, and well-received. With good reason, as it now possesses the best pie plate in the Necron arsenal. With a few Solar Pulses to protect it and some good luck, it'll cut swathes of swathable things.

Annihilation Barge: The author calls this great for small games but doesn't see the appeal past that. Neither do I to be honest. Maybe I'm missing something here, but it's 70 points of AP- blind luck. I'd love it to be the Necron answer to the autocannon, but it isn't.

Doom Scythe: The author loves the main gun, but I still don't get it. It's really bleeding expensive and AV11 with no shields. The Voidraven is cheaper and can use the void mine and still claim a Cover Save, which helps it greatly. This doesn't have that option, and so to me seems lacklustre.

Night Scythe: Now this I understand. It's like a Wave Serpent but with less protection and flexibility and more speed. And you don't need to expose its rear to drop your men. Result. The author's response? "Hmm..."

Command Barge: Well received. Again, I like this. I'd like it even more if the Empathic Obliterator became compatible with it, but I'm a sucker for movement attacks so like it anyway.

Ghost Ark: The author prefers the Night Scythe. I'm tempted to stick five Voidlance Crypteks in one and see what happens, but it's also a nice AV13 ferry. On to characters...

Imotekh: A running theme with Necron characters is how underpriced the characters are. No, it's just the Overlord, I assure you. He's called a 'Beast,' but again I don't see the appeal. You see, the traditional model that Imotekh falls into also includes Calgar, Abaddon, Asurmen, Vect, the Swarmlord... now, do we see a pattern? That's right, Imotekh can't fight for toffee, and his ability is a double edged sword. After all, with average army range being 24" if you can shoot him, he can defenitely shoot you, even in Night Fight.

Szeras: No real comment made on his usefulness. To me, at 1000 or less he's worth considering, as at that level a second Overlord is pushing it and 2/3 of the time he makes a unit worth more. Plus, he's the only other way of getting a Lance in.

Orikan: Seems OK, but I don't see the point in him. Apart from that weird combo everyone keeps mentioning.

Trazyn: Well received. To me, he's the best 175 useless points I ever spent. Sometimes he does nothing, other times, a lot.

Zahndrekh and Obyron: Well-received. To me they're the Sliscus and Lelith of Necrons respectively. And I like both of the above. Do want.

Anrakyr: Pyrrhian Eternals was a waste of space that should have been used to get old Immortals, or at least Assault 2 Blasters back, for some points of course. The actual HQ is likeable and fun.

Conclusion: I'm sorry, I have to snowmobile it.
"The previous Necron codex established a distinctive tone and playing style that made Necrons an interesting and challenging army (bland and flavourless), both for the users and their opponents. The rule changes with the 5th Edition undercut the Necrons’ biggest strengths and made them no longer competitive.The new codex needed to address the Necrons’ weaknesses; it largely failed to do so.Err...what? We got good infantry AT back and lost Phase Out.

Instead, it further eroded the characteristics established in the previous codex; that is, what is meant to be a “Necron.” Oh no, options! Heresy! It did so by making Warriors (the foundation of previous Necron armies) less resilient. No, they made them one point less, made their guns S5 and changed their name, Gauss blasters and cannons—already neutered by the current vehicle damage tables—became less powerful, so that Immortals and Destroyers were not as effective as they used to be. OK, we lost old Immortals, but who used Destroyers as AT again? Necrons were known for being an infantry-heavy force, and still can be, but now many new vehicles, including new transports have been introduced.This has made Necrons less distinctive and more like all the other transport-heavy armies in 5th Edition. Read: they moved with the times. Plus, their transports are totally different. Does that count for nothing?

Worst of all, the new codex has taken an appallingly wrong turn (bold new direction) with the “fluff,” or background information of the army.Necrons used to be scary and worthy of respect; now, some of the characters described are almost comical...thus giving them slightly better motives and more distinctness. By assigning more “human” characteristics to the Necrons, the writers have made them easier to understand, even to empathize with: the ‘bots have undergone the Twilight treatment. Apart from the fact that this is Makeitupyourselfhammer 40,000, and that is easily remedied. While some expanding and building of the fluff would have been fine, Games Workshop has horribly, horribly erred. Yeah, and Valeria is pregnant with Trazyn's baby.

This is not to say that the whole book is rubbish (some sense!): several units are very good, welcome additions to the army.The new models do not stray from previous themes, but are still well done.But taken as a whole, the new codex is a crushing disappointment (eh, what? A superficial extra feature damns it beyond redemption?), especially compared with the superb Codex: Dark Eldar.That book addressed the fundamental flaws that made Dark Eldar non-competitive and basically unplayable under the current rules (not really, it just added far more builds and made our troops suck less. You obviously weren't trying.), added units that filled in gaps, and expanded the fluff while maintaining the original character and spirit of the army.Codex: Necrons mostly fails—often wretchedly—to do that.Good grief, how many times? The. Old. Necrons. Had. No. Character!

For you long-time Necron players and gaming purists (read: 3rd Edition players), the best way to consider this codex is to simply forget your previous notions of what Necrons ought to be and how they ought to be played.Those Necrons are dead, and they may never return. Good! I was sick of playing the same list again and again. For better or worse—much worse, in my opinion (we get it, move on)—the new Necrons are here.And seeing as how it took 9 years for a new codex to come along, it looks like we’ll be stuck with them for a long time."

In conclusion, despite some horrible, horrible fluff bias and rose-tinted-glasses, the Necrons were somewhat well received and yet somehow a crushing failure? Ah well, my own conclusion is that we Necron players now have a better lot.

My unreserved apologies for sinking so low as to snowmobile, but, as a young person, I despise people who yammer on about how much better it was in the old days. I'll probably come back nearer the 24th to give you a lovely Christmas haiku or two. But no presents. Sorry.

I was going to post this yesterday but my internet went down. Since it resumed, I've found out I've received an unconditional offer from the University of Aberdeen for Law with Spanish. I'm going to uni! Woot!

Sunday, 18 December 2011

Interlude- More Warpath Nonsense

Because it's free and I have the time, I had another go at Warpath with 'Scape, with me trying out the new Corporation army against Forgefathers (read: Imperial Guard versus Space Marines). Again we played 750 points, again I won, easily.

One thing to know about the Corporation is that they're cheap, just like Imperial Guard. This gave me more room to spend ludricrous sums of points on big guns, allowing me much more firepower than he could hope to muster at that level. I'm still trying to get how Mantic expect us to learn the game and get a fair win/loss ratio at anything less than 2000 points. There seems to be a clear hierarchy with the three current armies at smaller levels, with Not-Orks at the bottom and The Imperium But More Obviously Evil at the top.

Furthermore, the weird line of sight led to some odd scenarios, like when his squad leader could see me through a window and so his whole unit could shoot at me, but at the angle I was positioned at I couldn't shoot back. And don't get me started on how broken aircraft are at low points levels, especially considering the abysmal accuracy of this whole universe.

Yeah I know, if I don't like it I should get back to improving my Necrons. But I feel like I have to do some horizon broadening sometimes. Unfortunately, this doesn't seem to be it. Unless I do some serious personal modification to actually support small games, like 10-point and less AT weapons and such.

Oh, great. I've just realised that the solution to my problems is the Warpath equivalent to the melta gun. Kill me now.

Saturday, 17 December 2011


You might have seen that the post count has gone up. A lot. The Rules Manufactorum/Bryssling merger is complete, giving me an even longer official blog name and more scope to write stuff with. All of the imported posts claim to have written by me, but Atrotos, Sabreau and Max have a hand in a lot of them, so don't believe what you see. The blog banner will be changed and the RulesMan articles page updated with the new Bryssling links shortly.

This is the future of the blog. Welcome to my truly all-round hobby place.

RM:The Eulogy

We are gathered here today to pay respects to a short, but bright, project. Launched with a single forum post and a name that didn't exactly roll off the tongue until I realised it could be shortened to RulesMan, Rules Manufactorum's early days were those of two authors (one of whom communicated through the other until eventually gaining the ability to post himself) putting out unit and character entries. And I'd like to think we were semi-decent at, gathering a slew of entries and a design competition.

However, even by this point the differences between the two of us were clear. As is so often the case, one author dealt with the events of adult life, getting married and getting a new business off the ground, while the other, still going through the much lighter pain of the Scottish education system, had more time to write. But that didn't really matter, as we still had decent, quality output. The student author learned to write proper articles as well as unit entries, and from this sprung a multitude of series, the most successful among them the Top Bryss and Hints for Homebrew posts.

Cracks began to show a few months ago, when the strains of running a business took up more and more of one author's time. A brief rally was issued and a reboot attempted, but ultimately we failed. Which brings us to now.

I've always thought of RulesMan as the European Union of 40k custom rules. Now, as in real life, Greece has its own problems to deal with, and since that makes me Britain, I should be distancing myself. But that's not exactly what's going to happen.

As my last gesture to such a great project, a project that allowed me to become the author I am today, RulesMan is to be merged with the project it inspired, creating one blog by the formal name of Casual Rules Bryssling of a Ruthless Mind Manufactorum, or RulesMan-Bryssling for short. The content I would normally put into this will now go into Bryssling, with the optimistic aim of creating one of the best truly all-round hobby blogs out there (sort of like Galaxy In Flames but with more Latin).

It's been an honour sailing with all of you. Especially Sabreau, Ahrimaneus, Max, and of course Atrotos, who started the whole thing.

I hope to see you all on the other side, and a Merry Christmas to everyone.

Wednesday, 14 December 2011

An Actual Magnet Ark Update!

Yes! I've been hammering away at it when I can, and now it's in a ready-to-prime state! Just in time for Christmas, which will no doubt yield more things to spray! <sarcasm>Joy of joys!</sarcasm>

I'm actually surprised at how well it all holds together. Initially I was thinking of using a second flying stem to give more balance, but it seems to work. The stem on the left is Fridgey's, ignore it.

Slightly better lit this, but acquiring a blogging camera that isn't my iPhone is a high priority, I assure you.

For my next project, I plan to buy a box of Warriors and a box of Immortals, then build five Deathmarks, ten Immortals and two Warriors. Not only will this give me access to a 10-man unit with gauss blasters (I already own five old metals), it will give me an actual round number of Warriors, and not the 38 I currently have at my disposal.

Saturday, 10 December 2011


On Friday 9th December, I received another communique from Our Glorious Founder. The strains of real life and running a business are too much for him, and so he feels he's ready to call it a day for good. Again.

I'm utterly convinced he means it, and so that leaves me in the same position I was a few months ago. My options are the same as last time, keep the blog or merge it with Bryssling. It's becoming increasingly likely that I'm going to do the latter, with the aim of having one blog that updates more regularly than two seperate ones.

As you can probably tell by the abruptness, I'm no good at this sort of thing. I do intend to write a proper eulogy within the next week, hopefully before I sit my practical driving test on Friday.

I'm not going to go into all the 'It's been so amazing to...' stuff until the eulogy. See you then, I suppose.

Read and Respond: NINO Part 2

We now come to the unit reviews, which is good because I'm sick of the whole 'attack the fluff' tangent. But before that, we need to talk about special rules.

The article goes first to Reanimation, and mentions how much worse it is than FNP at negating massed fire. I'm of the opinion that FNP is a better representation of resilience than it is reanimation, and besides, Nurgle and BA already cover that niche. What annoys me about RP is more along the line of this. In the olden days, you got WBB of 4+ to anyone equal to or weaker than the Plasma Gun. For the reduction to 5+ we can now get back from Battle Cannons, Krak Missiles, etc. Which is great and all, but I would be happy with just relying on cover. We also now get up from power weapons, which would be great if we weren't all dead by thd point of resurrection. Overall, I agree.

Ever-Living needs clarification. I'd like it to be some kind of backup system for when the character is on his own, but that's wishful thinking. Agreed. Likewise agreed on Entropic Strike.

The Living Metal bit is a whine about Monoliths not being uber again. Necron players have to resign themselves to accepting that old Living Metal was a relic of a bygone age. Plus, this only really weakens us substantially at 24", where all of our firepower is. All this tells us is that we actually have to take care of our vehicles now. Next is unit reviews.

Overlord:  The author is ambiguous as to his view, but to me, he's worse than the old Lord. Yes, he's 10 cheaper, but for that he lost his power weapon and I4. This makes him either an overly expensive Crytek key, an overly expensive unit buff, or a combat guy who can't move very fast. Once I convert Zahndrekh, I'll hardly ever consider this guy, as the Nemesor is better value.

Destroyer Lord: Believed to be OK, I would be tempted to trial it with its old mate the Wraith again. Shame about the cost.

Necron Lord: A lot is made of how useless they are, however the Res Orb is never mentioned. Why not? It's the main plus of this unit. The other use it has is as a Warscythe in a Lychguard unit.

Cryptek: These get a positive reaction, which is good as I wouldn't be happy if it didn't. This unit single-handedly improved Warrior utility and the value of old Pariahs.

Warriors: It is claimed they have no special weapons. They do, they're called Crypteks. Think outside the box, authorguy.

Immortals: The author spent a lot of the Warrior paragraph complaining about how he preferred the old Warriors. Well, here they are. Shame he dwells on the Gauss Blaster nerf. Admittedly, I agree that I would have liked something like the old Immortals in the Elites slot (why Ward didn't use Prryhic Eternals for this I don't get), but I like these guys.

Lychguard: Here described as best used as a tarpit. Agreed, although they're strong enough to comfortably wail on things weaker than them also.

Deathmarks: The author doesn't like them. He then goes on again about how Necrons can't kill vehicles. How many times must I state that destruction is NOT the be-all and end-all of anti-tank?

Flayed Ones: Again, these are disliked. Before the 'Dex, my thoughts were that these 'bots would retain Infiltrate and lose all other rules and become Troops at a cheaper price. Ward went halfway, but failed to make this unit Troops. Even though they look like Troops.

Triarch Praetorians: The author prefers these slighly to Lychguard. I don't get this, but maybe they're half decent with casters and voidblades. I'd have to test.

C'tan: Mentioned in passing, this is an expensive toy. That said, with a bit of luck even its death could be a boon. The authors prefers them over the T5 combat guys, but forgets to mention how much heavier an investment it is.

Tomb Blades: The more I hear about them, the friendlier I become to them. The author agrees with T'Leeks regardling the Shadowloom/Particle Beamer configuration. Maybe these really are worth a punt, albeit only in an expensive configuration. And they'll probably be £14 for 1...

Destroyers:  Nerfed and hence disliked. An easy agreement. Also agreed on the Heavy D point.

Canoptek Units. All of Them: Believed to be improved. Another easy agreement. The only bad point is the loss of 2+ Boost Cover. I too will miss this, but we must carry on with our new 12" assault move.

Apparently, vehicles is next. So I'll be back to that soon.

But last of all, a briefer version of an announcement that I haven't made yet. I'm sorry to report that RM is dead. I'll write the eulogy tomorrow.

Tuesday, 6 December 2011

Top Bryss Rules Rant- Spawn Fhtagn!

Tonight, Felix fails at Paint, Atrotos flies over a pond, and I eat an advent calendar...

'Tis the season to be jolly! With Chaos Legions rumours flying around like atoms on speed, I decided that I would invade Atrotos' Rules Rant series this week with a perennial classic. The little black dress of rants, if you will. Spawn.

Let's start with the basics. With a top speed of 24ipt, and the Beast category, this should fall into the category of a muscle car. GW clearly think this too, as they have given it the normal muscle car treatment, but up to eleven. "Your muscle car corners like a jelly! Pah! Ours is completely out of control!" shouted Gavvio Thorpatore, its deranged creator, as he added to the Spawn a complete lack of handling. No, really. You can't steer this thing any more than you can steer a large rhino. It just blindly charges.

This would be fine if the bodywork was up to scratch, but Gavvio thought of that too. Sure, it's held up by T5 suspension and has 3 seats for wounds, but you'd get more protection from a mankini. What's worse is that, since the Spawn's release, more and more units have gained Poison. Sternguard, Deathmarks, the entire Dark Eldar race, it all adds up to dead Spawn. And because of Rage Steering, you have no hope of getting it out of the line of fire.

Even supposing it does get into combat, what's it going to do? It has random attacks that have neither poison nor save-ignoring powers. Yes, it wounds Guardsman on a 2+. So what? Fling it into power armour, and it's gone. Saying that your combat unit has the ability to defeat Guardsman is like saying your beautiful girlfriend has one eye and more of a beak than a nose. It's not what you're advertising it as. And when it does lose combat, it's Fearless. So it has no choice but to take more wounds, that it can't save. Wonderful.

Now tell me Gavvio, how many thousands of pounds will I have to spend to own this monster? Wow, only 45,000! I'll ignore the fact that for 5,000 more pounds I could have the Spyder, an awesome Necron convertible (oh God, that's a bad pun). You know, the Monster with a 3+ save and S and T6. The costing of the Spawn doesn't even make sense compared to the Carnifex, and you really can't get any lower that.

The Spawn goes in Fast Attack, but doesn't use up a slot. That's because it's not very fast, and it can't attack. It can't even go up stairs. At least the Daleks got rayguns to make up for that...

Friday, 2 December 2011

Read and Respond: Necrons in Name Only (1)

Normally, I look forward to a new article from The Jungle. So, naturally, I'd be looking forward to the Necron review, as it would catch things I might have missed, or reinforce my own thoughts. However, this time there is a problem. The author has somehow decided it is a bad book. And I don't get this.

Now, the accepted internet practise here is to 'snowmobile,' which, although it's certainly the right season, isn't an option for me. Therefore I'll just quote bits that particularly annoy me and respond without reaching my limit and vomiting profanity onto this oh-so-pure blog. Here we go:

1) Necron Characteristics; These are given as follows:

Extraordinary resiliency. "Your basic Necron Warrior had T4, a 3+ Save, and the “We’ll Be Back” rule. " That's not a characteristic, that's a Marine with an Austrian accent. The correct description of this characteristic is "Necromancy." And they've still got that, even if it's a bit worse.

Short-ranged firepower: Still there, move on.

Phase Out. "The key to defeating Necrons was to knock their total number below 25%, whereupon the rest of them would “phase out,” disappearing from the battle and causing the opponent to automatically win the game. Canny Necron players loaded up on Warriors, one of the cheapest actual “Necron” units (Scarabs and a few other units didn’t count for Phase Out), to bulk up their numbers. "

If you read 'canny' as 'anyone with a brain,' you'd be right. This isn't a characteristic, it's a detriment to list-building.

Plenty of vehicle-killing. "Most Necron guns were “gauss weapons,” meaning (as it still does) that rolls of “6” to penetrate any vehicle, no matter its Armor Value, would result in glancing hits. As even your basic Warrior packed a gauss flayer, opponents quickly learned not to get their vehicles too close to the ‘bots—or even to take vehicles at all when facing the Necrons. "

Yes, but this was in the days when vehicles were seemingly made of explodium. I'm happy enough shaking, and if you get the sheer weight of firepower you can still strip a vehicle bare. Maybe not destroy, but I'd settle for no guns/movement.

Vehicles? Necrons only need one. "Necrons had Destroyers and Heavy Destroyers, jetbikes which were massively over-armed compared to their equivalents in other armies. The only true vehicle they had, however, was the aforementioned Monolith, a pyramid-looking floating tank that had all kinds of freaky abilities, including an annoying resistance to lance- and melta weapons. Plopping down a Monolith elicited groans from opposing players; using two or three Monoliths was sure to ruin their day. "

If a gauss cannon is over-armed, I'm a parrot. I don't see what's wrong with moving with the times, either.

The nigh-mandatory Orb + Veil: Why is it all of these 'characteristics' seem to be things that promoted bland army design?

God(s) on their side. Yep, still there.

The 'review' then goes on to highlight how key Necron problems have not been tackled, ie. I2 in combat, the gauss nerf. Oh boo-hoo. We lost Phase Out and Warriors are cheaper and less valuable. You're still better than a bolter, get over it.

It is suggested that Gauss be made Rending (but oddly, not against vehicles only (the logical parallel to old rules), which smacks of wishful thinking), and that Necrons are made Stubborn (which I agree with, but again, squads are more plentiful and you don't need to worry about Phasing Out any more). This would normally be where I'd insert a rebuke, but I've already done that in brackets.

The next point is that the fact that AT is made most readily available in vehicles is a marketing ploy, pure and simple. I repond to this by highlighting that Warriors can now have special weapons in the form of Crypteks, which your Pariahs can be used for if you had any. If you don't, it's not hard to convert them with the array of new plastics.

We now come to the fluff. This is more whining, along the line of why the C'tan weren't Isaac Asimov fans and why the Necrons slept of their own will for so long. Well, the C'tan aren't actually omniscient gods, allowing them mistakes, and to be fair, the Eldar empire lasted a fair while. I'm pretty sure if the C'tan aren't omniscient, the Necrons are allowed one wrong guess.

We then get another bit about how Lords have personalities, and humans can relate to them, and that's bad. Somehow. Maybe I'm missing a trick, but I'm sure that the fluff-wise the Necrons precede the Eldar and humanity. This means that they get first claim to personality stereotypes.

Plus, how hard is it to use the following as your army fluff?

The Overlord of Fubarland wakes up, however his memory circuits have gone a bit awry and he still believes he is a servant of the C'tan. Therefore, he is very happy to find his 'master' again, in a shard found in his travels. Insert something that justifies the old Cyberman attitude of the Necrons, and you've got the old fluff back. And a better book. Praise be to the Deceiver!

Hopefully the actual unit reviews will be better. Hopefully.