Project: Battle Company
|Something a bit like this, yes.|
I've wanted to write a Battle Company army list for some time. You may remember a while back that I experimented with new army composition methods, and one of them didn't work as well as the other. This is that one, brought back and looking very shiny indeed.
When I set out to write it, I wanted the book to focus less on shiny characters with snazzy gear and FOC-alters, and more on the three units that in fluff are the key cogs of a Space Marine army. So there are only three Specials in the book, which basically function as an enhancer to one of those units each, and allow for an Assault or Devastator Company. Yes, I'm allowing Devas as troops, no, I haven't properly tested it yet. This is the first draft, that I am releasing to the general populace to gain feedback and maybe a few more playtesters.
The other key focus of the book (and my prime motive for writing it) is Manoeuvres (yes it's spelt American in the book, blame Sabreu who helped me pretty it up and write the manoeuvres). A Space Marine in normal gameplay feels exactly like a Guardsman, except they don't die as easily. When Guard got orders, they felt more interlinked and the officer-trooper relationship present in fluff was more evident on the tabletop. With the new Manoeuvres, essentially Bastonne-style self-orders, each core unit becomes more individual, and the Sergeant becomes more important than just a power fist or teleport homer.
I'm not going to say much more, because I don't like prattling on and am incapable of doing so anyway. Essentially what I'm asking is that you read the document and give me some feedback on where to take it next, either in the comments section here or by dropping me an e-mail at firstname.lastname@example.org. Long live RulesMan!