Saturday, 27 August 2011

4-Way 40k: The Rematch! Part 2

Part 1

The stage is set. The armies are deployed. The Inquisition player is really wishing he brought more guns. But enough of these minor gripes, as we return to....

The Last Ultimate 4-Way Mega Battle Challenge...Game...Thing...OF DOOM!

Oh, I made an error in the last part. Both of King P's Shas'Os are also preparing to Deep Strike.

Tau Turn 1

The Stealth Suits begin to advance to the board centre, as do the Fire Warriors that aren't in cover and the Crisis Battlesuit.

Using Dawn of War logic (kill the Relic unit first!) King P elects to fire at the Avatar with pretty much everything. The Stealth Suits are first to take a punt, but the one wound they inflict is saved. The Pathfinders light up the Avatar with their laser pens markerlights, but only one works. This dismal total of hits is doubled by the Fire Warrior Shas'Ui as he uses his markerlight, allowing the rest of the squad to wound the Avatar once. After some more awful shooting from all his units, King P's last unit to shoot is the Hammerhead, which fires Submunitions over the Dire Avengers in the hope of also hitting the Avatar. This gamble pays off, as he kills 3 of the DAs and wounds the Avatar once again.

It comes as no surprise to any of us that he uses the Assault Phase to retreat with his jet-packers.

Eldar Turn 1

Everything the Eldar have advances, with all the vehicles going at Cruising Speed.

The Dire Avengers elect to shoot the Fire troops that aren't in cover, which kills 5 of them plus the Marker Drone even without Bladestorm, which is fairly impressive. The Avatar and Wraithlord have a Running race, with the Avatar managing 4 inches and the Wraithlord 6. The Falcon and Prism attempt to shoot the Hammerhead, but a combination of Disruption Pods and poor accuracy dispels every shot. The Wave Serpent goes for my Vindicare, but I am saved by cover. Finally, the Rangers try to put down the Stealth Suits, but this doesn't work either.

Chaos Turn 1

Ahriman gets Warptime off while his Rhino (with him and the Rubrics inside) manages a move through cover. The foot Marines move towards my parking lot, while his two Obliterators go 4" and 6" towards the other side of the board.

The melta guns of the foot Marines Stun my Rhino. Meanwhile, Ahriman sticks his hand out the top hatch of the Rhino and fires Bolt of Change at my Vindicare, which is nullified by cover. The squad of Marines with the rocket launcher fire at my Chimera, but this shot also does nothing. The Predator opens up on the Rhino, which renders both the gun and the tracks completely useless but still doesn't destroy it. The Obliterators, clearly under the influence of DoW Syndrome, fire at the Avatar, which does nothing.

Inquisition Turn 1

I pop smoke with my Chimera and Rhino and advance the Razorback to a position behind them. The Crusader mob in the Rhino gets out and moves up.

The Vindicare fires Turbo-Penetrator rounds at the Predator, but only stuns it. Sigh...this assassin seems to be more trouble than he's worth.

In combat, the Crusaders slam their massive shields into the Chaos Marines, losing 3 of their own but killing 5 Marines. Unfortunately for me, this is enough to make the CSMs flee, and I have no choice but to consolidate backwards to reduce my chance of being shot at.


Tau Turn 2

The Fireknife Shas'O comes in on the Chaos/GK half of the board, while the regular Crisis Suit moves back into a firing position. The Stealth team grabs the nearest cover save, while the depleted Fire team gets into the Devilfish for safekeeping, which then moves a bit further back. The bigger Fire squad move through their terrain a bit, and the Piranhas float closer to things they can shoot at.

(I really struggle to read 'Scape's notes, serves me right for being lazy.) In shooting news, the united laser pens and rapid-fire pulse rifles of the Fire Warriors and Pathfinders brings down the Avatar, doing an impressive six wounds on the T6 monster. The Piranhas and the Drones of the Piranhas near the Wraithlord fire at the large structure that wasn't rolling for Wraithsight (stupid, forgettable rule anyway, ignore it), and do nothing between them due to all fusion weapons being out of range. The Stealth Suits fire their burst miniguns at the Rangers, killing off 4 of them, with the last one failing his check and falling back. Having nothing better to do, the Hammerhead shoots the Wraithlord, causing one wound. The Fireknife Shas'O knocks a wound off my poor Vindicare.

I don't really need to tell you what happens in the Assault Phase now, do I (hint: Jet packing again)?

Eldar Turn 2

Basically, all skimmers go 12". the Ranger continues to retreat, and the Wraithlord and DAs continue to approach the Tau lines.

Hoping for the same luck as last turn, the DAs Bladestorm the Fire Warriors, which kills the Shas'Ui and 4 of his cohorts (who pass their check). The Wraithlord trains his Shuriken Cannon on the Pathfinders, but to no avail. Both the Falcon and Fire Prism target the Hammerheid once more, with the Falcon doing nothing and the Prism merely shaking the Tau vehicle. Finally, the Wave Serpent fires at my poor Vindicare again, but does nothing.

Having found itself within charge range, the Wraithlord rushes at the Pathfinders and kills 3 of them, enough to force them to fall back, something the huge blind monster anticipates who sweeping advances them.

Chaos Turn 2

Ahriman gets Warptime off again, while his Rhino reverses a bit and the foot Marines go closer to my Crusaders. In the ongoing Obliterator race, one moves 3" and the other moves 2", both going in the direction of the Wraithlord.

Ahriman unleashes his full psychic might on the Crusaders, doing nothing with Wind of Chaos and killing 1 with Doombolt. The foot Marines open up on the same squad, and kill 2 more, with the rest of the squad standing firm. The Missile Launcher guy in the other squad tries to crack open the Razorback, but this doesn't work. Both Obliterators fire at the Wraithlord, with the first lascannon failing to do anything and the second punching a large hole in the construct where its eyes should be, killing it for good.

Inquisition Turn 2

I get my Termies in, coming in near board centre. My Crussies advance back towards the Marines, but this is all my movement.

The Vindicare tries his luck on the Predator again, and does better than last turn, however because the result is 'Immobilised' I would have been better with a stun in all honesty. Coteaz and his lot within the Chimera unleash plasma death on the closest squad of CSMs, killing 8. The rest of my squads try desperately to do something to Ahriman's Rhino, but the best I get is shaking it with my psycannon Termie.

In combat, the Crusaders repeat their Turn 1 move against the CSMs. This time, one dies from both sides, resulting in lockdown.

Tau Turn 3

The twin fusion Shas'O enters the board, mishaps and is Delayed. The Piranhas move about a bit.

The remains of the Fire Squad and the Devilfish counter against the DAs, and kill 5 between them. The Gun Drones on the Piranhas also fire at the boys in blue, and wipe them out. Meanwhile, the Piranhas and regular Crisis Suit fire at the Prism, but only manage to stun it between them due to Holo-Fields. Finally, after a lot of back-and-forth, the Shas'O shoots the Vindicare for no apparent tactical reason, and kills it. I swear I'm sending that guy back to Assassin Camp.

By this point it's obvious to everyone what is done in the Tau Assault Phase.

Eldar Turn 3

While the lone Ranger (no pun intended) falls back, the other squad of DAs elects to get out of the Wave Serpent and move towards the Shas'O.

The Avengers fire at the Shas'O, and knock one wound off him, as well as killing a Shield Drone. The Falcon fires at my Termies to no effect, while the Serpent shoots the Devilfish, successfully blowing it up and killing the two Fire Warriors inside.

In assault, the DAs charge the Shas'O, with the Exarch managing to wound him once and kill the other Shield Drone. This allows the rest of the squad to kill the Shas'O, and then consolidate back towards board centre.

Chaos Turn 3

Ahriman casts Warptime again. The Obliterators move 4" and 3" respectively.

Ahriman tries Gift of Chaos on a nearby Crusader, but thankfully my steadfast fanatical templar doesn't become a pile of tentacles. Because it isn't actually used in Shooting, this leaves the Blue Mage free to Bolt of Change my Razorback, however he rolls 11 and actually fails a Psychic check for once. The Obliterators and Predator set to work decimating my parking lot, wrecking the Chimera and Rhino and stunning the Razorback. Thankfully, Team Coteaz is not pinned. The rocket Marine misses the Razor with his one shot.

Nothing dies in combat at all, due to the Crusaders's low attacks total and their 3++ Newblack Save.

Inquisition Turn 3

I get my Interceptors in, who shunt into board centre. The Terminators advance towards the Falcon. The Razorback casts Blatant Cheating  Fortitude, allowing it to ignore its Stun result.

The Interceptors fire their weapons at the DAs, killing 4 and forcing them to fall back 9" towards 'Scape's board corner. Coteaz' lot and the Razor fire at the Chaos Rhino, but this combined power only shakes it.

I charge the Falcon with my Termies. Hammerhand works, and the squad manages to destroy the Eldar Missile Launcher and shake the holo-fielded vehicle. My Crusaders manage to kill the one Chaos Marine they are locked with, and consolidate 6".

Tau Turn 4
The twin-fusion Shas'O comes on near where the previous one came in. Some advancing is done by many units.

The 2 Piranhas try to crack open the Serpent, but nothing happens. The few remaining Fire Warriors shoot the fleeing DAs but do nothing. Meanwhile, the 1 Piranha fails to harm the Prism, while Shas'O Version 2 has better luck, immobilising the vehicle. One Dire Avenger dies to Gun Drone fire, while the Hammerhead shoots submunitions at my Termies, which kills Thawn and also hits and kills an Interceptor. Oh, and then to add insult to injury, the Stealth team and Crisis Suit kill all the Interceptors except the Justicar (let's call him Jensen for reference reasons).

<sarcasm>The Tau charge everything possible and don't use Jet Packs.</sarcasm>

Eldar Turn 4

The Avengers rally and move into the board centre.

The Fire Prism fires on full beam at the Piranha and wrecks it. The Falcon tries its luck on my Terminators, and manages to kill one. The DAs fire at the Stealth team, but this doesn't work out for them. Finally, the Wave Serpent kills Jensen.

The DAs, unsatisfied with their shooting, try an assault instead, Funnily enough, it doesn't work, and the Stealth team gets Hit and Run off. The DAs can only consolidate a full 6".

Chaos Turn 4

Ahriman casts Warptime!. It didn't affect Ahriman!

The Oblits move 3" and 5" respectively, while the Ksons and their shiny master get out the Rhino and go objective nabbing.

Combined Obliterator fire immobilises the Serpent and blows its main gun off, but Ahriman misses it with Bolt and the Missile Dude fails to get to the damage chart. The Predator shoots the Razorback and destroys the lascannon.

The mighty fists of the Thousand Sons destroy the Shuricats on the Serpent, and then stun it for redundancy purposes.

Inquisition Turn 4

Thawn fails to pass his I'll Be Back roll. I move the Razor into range of the enemy and pop smoke, whilst Coteaz' lot go to my cornerstone terrain piece. The Terminators move closer to the GK vital objective.

Shooting time is spent running with Coteaz and my Crusader squad as I have nothing worth firing.

The Termies initiate a multi-charge against the Stealth team and the Avengers. I kill 2 Avengers at the cost at one of my own, but the one Termie attacking the XV25s fails to do anything. Hit and Run works, and the DAs fail their check and fall back, leaving my Terminators exposed. Damn.

Tau Turn 5

We declare this the last turn, and so the Fire team grabs the nearest objective. General moving is done by the Hammerhead and Crisis suits, while the Pirry Drones detach and move to board centre.

I lose a Crusader to the Shas'O's missile pod, while the Crisis Shas'Ui stuns the Falcon. The Gun Drones, Fire Warriors and Stealh Suits all shoot my GK Termies, but only the Stealth Suits kill one. The bad news it, it's the psycannon guy. The Hammerhead fires a block of blue energy at the Wave Serpent, and wrecks it. The Piranhas all fire at the Falcon, but all that does is destroy the Pulse Laser.

This turn the Drones and the Suits all go objective nabbing with their Jet Pack move.

Eldar Turn 5

Not a long turn this, as there isn't much the Eldar have left. The DAs fail to rally and fall back some more, and one whole Thousand Son is killed by a dispersed Prism shot.

Chaos Turn 5

Chaos hadn't lost too many units at all this time, and did much damage this phase. Ahriman left the Thousand Sons to go fight the Shas'O (with Warptime in working order again). He tries to turn the Tau leader into gibbering spawn and shoots Wind at him, but neither work. The actual combat results in the O'Shas losing a wound and staying locked.

Meanwhile, attempts to kill the other Suit go well, with the Predator killing the Gun Drone, the first Oblit whiffing and the second finishing the job. My last Termie dies to fire from the Thousand and One Dalmasons (shoot me now, you made it to the end of the batrep).

Inquisition Turn the Last

By this point, I can't win. Thawn isn't back up. I have no real influence, no shooting power (I tried using Coteaz on the Stealths, but I was out). However, at that point both K and P were winning, so I decided to make it more clear-cut (and stop me and 'Scape losing to two people).

The Crusaders charge and lock the Ksons, with no damage either side.


Overall Winner: King P again (does this make him Emperor P?)

A good game, if slightly dominated by grav-tanks and Chaos. I painted my Magnet Men, pics to follow.

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