Friday, 28 January 2011

Ork Dakkaboss

Although most Orks rise to power by krumpin' each other, there exist a few who, upon ascension to power, will instead pick up an 'uge gun and use that. These Dakkabosses are most prevalent among the Bad Moons and Deffskullz, where such magnificent dakka is most appreciated, and generally last until someone builds a bigger gun, upon which point the Boss is either shot to pieces or has the good sense to change weapon again.

This item will serve to allow Bad Moons and Deffskullz type armies more fluffiness and also create a method to make Flash Gitz more viable by allowing them an alternate way into an army. Apologies for the blurry table, but hey, I've got one now!



A Dakkaboss is a HQ choice for Ork armies.

Cost: 70 points



Unit Type: Infantry

Unit Composition: 1

Wargear: Choppa, stikkbombz, twin-linked shoota, 2 Ammo Runts

Kustom Armour: Kustom armour is a suit of Mega armour modified to include even more guns. A Dakkaboss with Kustom armour gains a 2+ save, always counts as moving through Difficult Terrain, and replaces his choppa with a second twin-linked shoota which may be upgraded in the same manner as the first one. Kustom armour allows also allows the Dakkaboss to fire both of his weapons at once.

Special Rules: Independent Character, Mob Rule, Waaagh!, Furious Charge, Relentless, Da Big Dakkaboss, Exsekyushun

Da Big Dakkaboss: For each Dakkaboss taken in your army a single unit of Flash Gitz OR Lootas may be taken as a Troops choice.

Excekyushun: A Dakkaboss will often turn his gunz on his own army in order to make them fight better. If a unit within 12" of the Dakkaboss fails a Leadership check, you may choose to make a free shooting attack at that unit with one of the Dakkaboss' guns (but not a Burna). After resolving the attack, you may re-roll the Leadership check. This rule can only be used once per phase and cannot be used on a unit in close combat. A unit may only re-roll their Leadership check once, and cannot use a Bosspole or Squig-hound in conjunction with this.

Options:

Replace twin-linked shoota with one of the following:
  • Kombi-weapon...free
  • Snazzgun with More Dakka...+10 points
  • Give Snazzgun Shootier...+5 points
  • Give Snazzgun Blastas...+5 points
  • Deffgun...+15 points
  • Burna...+25 points

Take any of the following:

  • Replace choppa with Kustom Armour...+40 points
  • Take 'eavy armour...+5 points
  • Take up to 3 more Ammo Runts...+3 points each
  • Take cybork body...+10 points

That's all for now. Come back on February 10th for a special 1st anniversary entry.

6 comments:

sonsoftaurus said...

I like the idea.

Base relentless plus option for S&P could lead to confusion.

Excekyushun: Multiple times? So keep shooting one unit and keep rerolling failed Ld? Goes against the general principle of only one reroll. Also might want to clarify how interacts with bosspole rerolls. And how does it work if it's his own unit that fails, based on his own Ld? Does he shoot his own unit, and if so, is he eligible for hits? Something like "If firing at a unit he is currently attached to, distribute the hits as normal for shooting but excluding the Dakkaboss himself."

I think the gun upgrade costs are probably a little high actually.

I think the main problem really for Flash Gits is that they're in HS and need a ride, which also takes a HS. Being able to make them Troops solves it IMO; no need for price changes too.

Master Bryss said...

I've been interpreting the Bosspole as letting you re-roll every time you fail, which admittedly has led to some utterly daft scenarios in-game, I've probably interpreted it wrongly.

S+P is just because the Mega armour goes slow. I'll alter it to 'counts as moving through difficult terrain at all times' tomorrow.

Burna is high because the cost of combat weapons stack with Strength throughout everything, although I'll slash the Deffgun and Snazzgun by 5.

I'll make it so you can use Execution or the Bosspole but not both.

On Flash Gitz: To me there doesn't seem to be a point buying them without 2 shots, but I'll probably put it back up. Blastas gives a drawback as well as a boon, which is why I felt the cost should go down a little bit. But better AP is huge, hmm... edits up tomorrow at somepoint o' clock.

The_King_Elessar said...

To be honest, I kinda wish you'd just done it through new Nazdreg rules.

While I like it very much overall, Lootas as Troops is far too good, imo.

Eversor said...

Looks cool, I'll pass it along to the resident Ork types and see if he wants to try it.

Master Bryss said...

@TKE: I'm not qualified to make new rules for Nazdreg on account of never having seen the old ones. Plus I liked the idea of a Rifleman Warboss. :)

sonsoftaurus said...

I like the idea.

Base relentless plus option for S&P could lead to confusion.

Excekyushun: Multiple times? So keep shooting one unit and keep rerolling failed Ld? Goes against the general principle of only one reroll. Also might want to clarify how interacts with bosspole rerolls. And how does it work if it's his own unit that fails, based on his own Ld? Does he shoot his own unit, and if so, is he eligible for hits? Something like "If firing at a unit he is currently attached to, distribute the hits as normal for shooting but excluding the Dakkaboss himself."

I think the gun upgrade costs are probably a little high actually.

I think the main problem really for Flash Gits is that they're in HS and need a ride, which also takes a HS. Being able to make them Troops solves it IMO; no need for price changes too.