Dark Eldar Soul Prison
- Pair of Shardcarbines...+10 points
- Pair of Liquifier Guns...+20 points
- Take a Djinn Blade...+30 points
Special Rules: Night Vision, Fearless, Move Through Cover, Soul Casket, Maelstrom of Torture
Soul Casket: Soul Prisons are powered by tortured souls contained within it, and their energy can be expended in powerful attacks. Soul Prisons accumulate Pain Tokens in the same way as a unit with Power From Pain, but gains no bonuses from them. During the Assault Phase, you may subtract D3 Pain Tokens from the Soul Prison to re-roll all To Wound rolls it makes that turn. If the Soul Prison would lose more tokens than it actually possesses, subtract all remaining tokens.
Maelstrom of Torture: The casket within the Soul Prison cannot fully contain the souls within, and occasionally they may escape for a moment before being dragged back in. During the Movement Phase, roll a D6. On a roll of 1 or 2 the souls rebel. The Soul Prison may not act that turn, and immediately fires a weapon with the following profile:
Range: 36"/Strength: 4+X/AP:4/Type: Assault 1, Large Blast, Pinning, Ignores Cover
The attack suffers a -1 penalty on the Vehicle Damage Chart, and X is equal to the amount of Pain Tokens the Soul Prison has.
I'm going to make a guess that this will be the last Rules Manufactorum post of 2010. So it's goodnight from me, and goodnight from him, and we'll see you all in the New Year.