Dark Eldar Soul Prison

Well, it's been a while. Festive period and all that. So, as my last entry for the year, I'm updating a unit I made almost a year ago (and Atrotos' favourite unit from the Dark Eldar Codex I did), the Soul Prison. I should also note that I don't know how to do tables in this yet. Bear with me until I get somewhere.
The myriad of unfortunate fates awaiting Dark Eldar prisoners are many. Some are thrown into the arena and made to fight. Some must attend to the pleasures of their new masters. But an unfortunate few face the dreaded Extraction, a rare technique whereby their soul is removed and placed in a casket along with other souls. This casket can then be used as a power source for the Soul Prisons, strange constructs made as a mocking facsimile of the Wraithlords of the Craftworlds. In battle, they actively seek new souls to join them in the vain hope that once enough are gathered they will be set free.
A Soul Prison is a Heavy Support choice in a Dark Eldar army.
Cost: 140 points
Unit: 1 Soul Prison
Unit Type: Monstrous Creature
Wargear: Armoured Carapace, Close Combat Weapon, two Splinter Rifles
Options: Replace the two Splinter Rifles with:
  • Pair of Shardcarbines...+10 points
  • Pair of Liquifier Guns...+20 points

  • Take a Djinn Blade...+30 points

Special Rules: Night Vision, Fearless, Move Through Cover, Soul Casket, Maelstrom of Torture

Soul Casket: Soul Prisons are powered by tortured souls contained within it, and their energy can be expended in powerful attacks. Soul Prisons accumulate Pain Tokens in the same way as a unit with Power From Pain, but gains no bonuses from them. During the Assault Phase, you may subtract D3 Pain Tokens from the Soul Prison to re-roll all To Wound rolls it makes that turn. If the Soul Prison would lose more tokens than it actually possesses, subtract all remaining tokens.

Maelstrom of Torture: The casket within the Soul Prison cannot fully contain the souls within, and occasionally they may escape for a moment before being dragged back in. During the Movement Phase, roll a D6. On a roll of 1 or 2 the souls rebel. The Soul Prison may not act that turn, and immediately fires a weapon with the following profile:

Range: 36"/Strength: 4+X/AP:4/Type: Assault 1, Large Blast, Pinning, Ignores Cover

The attack suffers a -1 penalty on the Vehicle Damage Chart, and X is equal to the amount of Pain Tokens the Soul Prison has.

I'm going to make a guess that this will be the last Rules Manufactorum post of 2010. So it's goodnight from me, and goodnight from him, and we'll see you all in the New Year.


Atrotos said…
There's so much that's awesome about this unit. From the hair-raising description to the way it fits right in the Talos and its variants.


-What happens when it subtracts more tokens than it has? Does the Soul Casket not work?

-How does GW's Dark Eldar feel compared to the dex you had made?

Tables are best done in Word and pasted over OR you can open up older entries and grab the table from the there. Doesn't really matter what you do Blogger's word processor is still going to make you want to end your own existence.
Master Bryss said…
Ah right. Fair enough. I'll go option 2 if I don't die in the meantime.

1. If you have to subtract more tokens than you have, you just subtract all your remaining tokens. I'll add it in.

2. I'm actually surprised, a few things I put in sorta manifested. We got an S9 Lance weapon (I have a weird thing where I judge a weapon's Strength by its looks, and the Lances to me scream nine.), a new vehicle that stores less than the Raider (except mine was a Fast Attack choice) and different Beast types. Feth, I even got the multiple profile Splinter Cannon right. I put flyers in as skimmers too.

Overall I prefer GW's effort but if I wanted to incorporate some of mine I'd put the SP in and the rule for Reavers that lets them turbo into assault at a large risk. Mine was more of an update that happened to work quite well. And I started it around a year ago, at the start of my dabblings into this sorta thing. Hmm, lengthy.
sabreu said…
When using the Maelstrom of Torture, what is the target of it's attack? Is the discharged attack directed at an enemy or a friendly unit? Is it at the nearest unit or any?