Thursday, 23 December 2010

Dark Eldar Soul Prison


Well, it's been a while. Festive period and all that. So, as my last entry for the year, I'm updating a unit I made almost a year ago (and Atrotos' favourite unit from the Dark Eldar Codex I did), the Soul Prison. I should also note that I don't know how to do tables in this yet. Bear with me until I get somewhere.
The myriad of unfortunate fates awaiting Dark Eldar prisoners are many. Some are thrown into the arena and made to fight. Some must attend to the pleasures of their new masters. But an unfortunate few face the dreaded Extraction, a rare technique whereby their soul is removed and placed in a casket along with other souls. This casket can then be used as a power source for the Soul Prisons, strange constructs made as a mocking facsimile of the Wraithlords of the Craftworlds. In battle, they actively seek new souls to join them in the vain hope that once enough are gathered they will be set free.
A Soul Prison is a Heavy Support choice in a Dark Eldar army.
Cost: 140 points
WS/BS/S/T/W/I/A/Ld/Sv
5/3/7/7/3/4/D3+2/10/3+
Unit: 1 Soul Prison
Unit Type: Monstrous Creature
Wargear: Armoured Carapace, Close Combat Weapon, two Splinter Rifles
Options: Replace the two Splinter Rifles with:
  • Pair of Shardcarbines...+10 points
  • Pair of Liquifier Guns...+20 points

  • Take a Djinn Blade...+30 points

Special Rules: Night Vision, Fearless, Move Through Cover, Soul Casket, Maelstrom of Torture

Soul Casket: Soul Prisons are powered by tortured souls contained within it, and their energy can be expended in powerful attacks. Soul Prisons accumulate Pain Tokens in the same way as a unit with Power From Pain, but gains no bonuses from them. During the Assault Phase, you may subtract D3 Pain Tokens from the Soul Prison to re-roll all To Wound rolls it makes that turn. If the Soul Prison would lose more tokens than it actually possesses, subtract all remaining tokens.

Maelstrom of Torture: The casket within the Soul Prison cannot fully contain the souls within, and occasionally they may escape for a moment before being dragged back in. During the Movement Phase, roll a D6. On a roll of 1 or 2 the souls rebel. The Soul Prison may not act that turn, and immediately fires a weapon with the following profile:

Range: 36"/Strength: 4+X/AP:4/Type: Assault 1, Large Blast, Pinning, Ignores Cover

The attack suffers a -1 penalty on the Vehicle Damage Chart, and X is equal to the amount of Pain Tokens the Soul Prison has.

I'm going to make a guess that this will be the last Rules Manufactorum post of 2010. So it's goodnight from me, and goodnight from him, and we'll see you all in the New Year.

Wednesday, 15 December 2010

Codex: Stellan Hoplites


Today is a big day! As my early Christmas present to the blogosphere I am finally making an early version of Codex: Stellan Hoplites available to the public. I've worked very, very hard on this and I hope all of our followers will take the time to peruse it and leave their thoughts. 


I'm looking for feedback on anything you care to comment on. From rules issues to whether I've used my apostrophes correctly. The Codex is as yet incomplete but the rules have passed the first stage of playtesting and are ready to enter the beta stage. There's more artwork and background to be included as well as pictures of the models themselves.

Have at it folks.