Showing posts from October, 2010

Character Defined Armies- The Remake

Alright, I'm back to re-jig Shrike and Vulkan a bit. First off, some things to note.
I'm keeping their current statlines, points costs and wargear. On to the first patient:

Kayvaan Shrike:
The Problem: Everything? Fleet? Even stuff that really shouldn't be able to?
The Solution: All special rules are the same with the exception of Chapter Tactics, which is amended to the following:
"If you include Shrike in your army then all units in your army lose the Combat Tactics special rule and all units with Jump Packs and Scouts in the army gain the Fleet universal special rule."
This is much more fitting with the Raven Guard fluff, and gives more of a theme to the army. The vision here is a Raven Guard recon force bolstered by jump pack reinforcements.
Shrikes Wing: If Shrike takes a Command Squad they may purchae Jump Packs for +50 points for the entire squad.
I'm including this because I don't see why it wasn't included in the first place.

Vulkan He'Stan:
The Pr…

Character Defined Armies: An Epiphany

Earlier this year this blog covered this subject and came to the conclusion that "All Imperial Fists are Stubborn Ultramarines led by a dude with a hammer." Yep, sounds about right. Since then however, GW has made a fair bit of progress with this concept that characters aren't just normal commanders with master crafted weapons.
The main problem with Special Characters isn't the characters themselves, or the 'counts-as is OK' approach GW takes. It's a question of their role in an army and what I think it should be. But first, this:
You may notice the terrible screenshot posted above my words. If you're really clever, you may notice it is a screenshot of Advance Wars: Dark Conflict. Although there are better looking images of character select screens on the 'Net, I wanted this one for a reason. In this game, you may attach your Commanding Officer (CO) to a unit in your army (hmm...) and he/she will give their unit, or units around their unit, a specif…

Shas’O Ka’La in Marlin Warmech

This beautiful creature was entered into the Open category at Golden Demon UK 2010. Whoever made it is a G’Od
Rules by Master Bryss
When Shas’O Ka’La’s Crisis Battlesuit was destroyed during the Battle of Este V, his ejection system left him stranded in what was left of the battlefield. His army was massacred and the only survivors he found were a few Earth Caste members who had hid in the safety of their bunker until the battle was over. They surveyed what was left of the battle and realised that a lot of the debris could be easily restored to working order. After many days of work, they created a truly unique war machine, dubbed it the Marlin and allowed Ka’La to operate it. The machine subsequently destroyed the nearby Imperial forces and was extracted by the Air Caste. Ka’La was later given command of an army again and has henceforth led his forces from the seat of this mighty behemoth.
The Marlin can be used in a Tau force as a HQ choice. It counts as the 1+ Commander the army must …