Rules by Ahrimaneus
Unit Type: Monstrous Creature
Master Strategist: Adds +1 to reserve rolls and allows the player to choose
the side for outflankers on a 3+ (1 is L, 2 is R)
Fleet of Foot, Assault Grenades (should be a special rule), Stubborn
Lord of Spirits: When the Sprit Lord takes the field, his rousing agitates
the warrior spirits inhabiting the infinity circuit and spurs them to again
walk in the shadow of Kaela Mensha Khaine. Wraithguard of any squad size
count as troops.
A Thousand Lifetimes of War: The Autarch has defended his craftworld for
countless millenia, both in life and afterwards. He has walked every path
of the warrior and is skilled in every aspect of warfare. The autarch may
choose one exarch power from the following list at the beginning of each
turn: Defend, Crack Shot, Fast Shot
Holofield Generator: Even with his massive bulk the specially fitted and
modified personal Holofield Generator masks the Autarch's true position and
blurs his movements, Making it very difficult to effectively wound him both
in close combat and at range. The Autarch has a 4+ Invulnerable save.
The Autarch is equipped with:
A pair of wraithblades that provide +1 attack (included in profile), and 24"
Debating on giving him WS/BS 7 but I figure he's not quite a phoenix lord
and WS6 with rerolls on a wraithlord is ridiculous already. In the modern
day herohammer era though it might be worth thinking about along with all
kinds of other nonsense rules if we really wanna get creative.
Picture from MajesticChicken's Deviant Art Profile