Monday, 6 September 2010

Wraithlord Soareth



Rules by Ahrimaneus


Cost: 270



WS
BS
S
T
W
I
A
Ld
Sv
6
6
10
8
4
5
3(4)
10
3+

Unit Type: Monstrous Creature


Special Rules:

Master Strategist: Adds +1 to reserve rolls and allows the player to choose
the side for outflankers on a 3+ (1 is L, 2 is R)

Fleet of Foot, Assault Grenades (should be a special rule), Stubborn

Lord of Spirits: When the Sprit Lord takes the field, his rousing agitates
the warrior spirits inhabiting the infinity circuit and spurs them to again
walk in the shadow of Kaela Mensha Khaine. Wraithguard of any squad size
count as troops.

A Thousand Lifetimes of War: The Autarch has defended his craftworld for
countless millenia, both in life and afterwards. He has walked every path
of the warrior and is skilled in every aspect of warfare. The autarch may
choose one exarch power from the following list at the beginning of each
turn: Defend, Crack Shot, Fast Shot

Wargear:

Holofield Generator: Even with his massive bulk the specially fitted and
modified personal Holofield Generator masks the Autarch's true position and
blurs his movements, Making it very difficult to effectively wound him both
in close combat and at range. The Autarch has a 4+ Invulnerable save.

The Autarch is equipped with:

A pair of wraithblades that provide +1 attack (included in profile), and 24"
range D-cannon

Debating on giving him WS/BS 7 but I figure he's not quite a phoenix lord
and WS6 with rerolls on a wraithlord is ridiculous already. In the modern
day herohammer era though it might be worth thinking about along with all
kinds of other nonsense rules if we really wanna get creative.



Picture from MajesticChicken's Deviant Art Profile

7 comments:

Atrotos said...

I love the idea but a 4+ Invulnerable is really nasty on a T8 monstrous creature. It makes this guys as diesel as the Nightbringer if not more so.

Master Bryss said...

And here I was thinking it was an unwritten rule of the blog that there must be fluff. So, he's a dead Autarch. Nice. On to the rules:

First off, he needs either Wraithsight or the Psyker rule (possibly make him a Spiritseer?), although option 2 would require a points increase, which I'd try to avoid with something big as this.

Secondly, the 4+ Inv is overkill, especially when the neareast comparable model is 65 points more expensive than you are.

Some of it doesn't make sense. I fail to see how a Wraithlord Fleets for one thing. The Exarch powers don't transfer over well in my opinion as if he had any Exarch powers, he'd be stuck as an Exarch.

That said, the concept is excellent, please don't think I hate it, I don't.

Also, did the guy who coloured the Wraithlord do any other 40k pieces? I'd love a link.

Atrotos said...

lol go easy on him Bryss, he's a newbie. He'll get the hang of it.

Here's that link: http://majesticchicken.deviantart.com/

Herald of the Lost said...

Way too inexpensive. Cool idea, but I'd scrap the Exarch powers and raise the price. That's five Strength 10 attacks on the charge that re-roll to hit rolls. On a Toughness 8, 3+, 4++, 4 Wound model, that needs to be around 270 or so. I must also congratulate Ahrimaneus for not giving him Eternal Warrior. It's nice to see a character who has to consider the threat of a force weapon now and again.

Ahrimaneus said...

Hey everyone

So in my defense, I emailed this to atrotos as a "concept" and far from a finished product for posting seeing as I only had ideas but not concrete fluff at the time but I suppose we'll do the brainstorming and tweaking here!

To address a few points:

The 4+ Holofield: I originally gave him this with the intention that he is a large targer unlikely to receive a cover save from anything terrain-wise and at 200-something points I'd like to have some reassurance that he's not going to bite it to the first squad of missile launcher long fangs that isn't half asleep. However, as mentioned before in close combat T8 and 4++ might be just slightly ridiculous, although I doubt mephiston's rerolling S10 sanguine sword attacks will care about his T8. Or that squad of TH/SS Thunderwolf Cavalry. That being said, perhaps the invul should not apply in CC? only to ranged attacks?

Exarch Powers: These were not meant to imply that Soareth is an exarch, merely that he fought for so long along the warrior paths and has been through so much war and spent so much time in the infinity circuit etc etc etc that he's picked up a few tricks for his D-Cannon and such. I merely thought this gave him a little bit of intimidation factor against boots on the ground (keep in mind only 24" range). I simply used the Exarch Powers rules because they are already well established in the Eldar codex rather than renaming or making up new ones. I was thinking of a kind of Logan Grimnar type deal.

A note on points cost:
This was also a bit of a shot in the dark and I didn't really step back and consider other S10 T8 creatures in the game (oh right theres only 1) I instead more thought of him in comparison to what is in his respective codex. Bare bones wraithlord is 145 points cheaper. Autarch is 165 cheaper. The only true scary heavy hitter in the eldar codex (CC-respective) is the Avatar who is 100 points less with WS10 and immunity to instant death and melta! I envisioned him as a combination of several ideas and, while perhaps undercosted, boosting him to somewhere around Herald's suggestion of 270 seems like a reasonable change.

Also considering allowing ALL wraith types to count as scoring (scoring wraithlords!?!!) for a good laugh

Master Bryss said...

If I seemed harsh, it's because I have my stress head on. My apologies.

270 seems good, I'd give you Spiritseer for that too. Not-Exarch powers make a bit more sense now also.

The holofield... I'd either lose it in combat or make it 5+ all round.

The art's brilliant, I love what the guy is doing. I may borrow some myself later...

Ahrimaneus said...

Hey everyone

So in my defense, I emailed this to atrotos as a "concept" and far from a finished product for posting seeing as I only had ideas but not concrete fluff at the time but I suppose we'll do the brainstorming and tweaking here!

To address a few points:

The 4+ Holofield: I originally gave him this with the intention that he is a large targer unlikely to receive a cover save from anything terrain-wise and at 200-something points I'd like to have some reassurance that he's not going to bite it to the first squad of missile launcher long fangs that isn't half asleep. However, as mentioned before in close combat T8 and 4++ might be just slightly ridiculous, although I doubt mephiston's rerolling S10 sanguine sword attacks will care about his T8. Or that squad of TH/SS Thunderwolf Cavalry. That being said, perhaps the invul should not apply in CC? only to ranged attacks?

Exarch Powers: These were not meant to imply that Soareth is an exarch, merely that he fought for so long along the warrior paths and has been through so much war and spent so much time in the infinity circuit etc etc etc that he's picked up a few tricks for his D-Cannon and such. I merely thought this gave him a little bit of intimidation factor against boots on the ground (keep in mind only 24" range). I simply used the Exarch Powers rules because they are already well established in the Eldar codex rather than renaming or making up new ones. I was thinking of a kind of Logan Grimnar type deal.

A note on points cost:
This was also a bit of a shot in the dark and I didn't really step back and consider other S10 T8 creatures in the game (oh right theres only 1) I instead more thought of him in comparison to what is in his respective codex. Bare bones wraithlord is 145 points cheaper. Autarch is 165 cheaper. The only true scary heavy hitter in the eldar codex (CC-respective) is the Avatar who is 100 points less with WS10 and immunity to instant death and melta! I envisioned him as a combination of several ideas and, while perhaps undercosted, boosting him to somewhere around Herald's suggestion of 270 seems like a reasonable change.

Also considering allowing ALL wraith types to count as scoring (scoring wraithlords!?!!) for a good laugh