Rules Review: Necron Tomb Stalker
By Master Bryss
I’ve always had a soft spot for the little metal men of 40k, they were my first army after all. And now Forge World in their infinite generosity have given them a centipede. I love the look of this thing, I want one for my army, but do I want the rules? Let’s have a look...
On first impressions the TS appears to be moulded in a similar manner to the Trygon. It has the ability to deep strike, it’s monstrous, it’s got loads of wounds, it Fleets and it’s pretty damn hardy too, with the second best toughness in the game. It also borrows a Carnifex rule to have 6 attacks on the charge, and it’s here the Tyranid similarities end.
That’s not saying much though, the only things that mark it out as Necron in any way is the Gauss Flayers it holds and the War Construct rule (there’s also Night Vision/Acute Senses, but considering how situational it is and how short range its guns are I’ll disregard this). War Construct is an incredibly good rule to have as it eliminates the most common Monstrous Creature weakness (poison) in the same way as the Monolith eliminates melta guns. It also makes a lot of sense for a Necron, so I like it. The other main weakness of MCs is getting stuck in combat with tarpit units, but guess what? This thing has Hit and Run! Problem solved.
As it’s a Heavy choice, this means it’s competing with the Monolith for a place in your army, and even then you’ll need permission to use it and can’t use it in many tourneys. But when you can use it, the main question is whether or not you’d take one over a ‘Lith. I think I would. As it stands this is probably the best anti-tank option the Necrons have, mainly because it’s so fast. Problem is, all the useless meltaguns in the enemy army may well target this instead, but not killing it in a turn allows it to hide in combat, something vehicles can’t do. In comparison, the Monolith is a great LOS blocker that adds mobility to the rest of your army but is slow moving and doesn’t tend to earn its points back quickly. So both have strengths and weaknesses.
As it stands to me, the Tomb Stalker is a very welcome addition to a Necron army, a solid ruleset by Forge World (I’m not sure if I’d increase the cost a bit though) and an excellent Heavy purchase all round. Shame it will no doubt cost me a hundred quid to add it to my army.