Sunday, 22 August 2010

“Sandbox” Army- Chaos Space Marines


Rules by Master Bryss
his comments in red

Letting the renegades have their fun. I’m going to be slightly more adventurous this time with other Codicies being thrown in.

In your army you must include a HQ choice and at least two Scoring Units. Armies may include:
·         1-3 HQ units
·         0-4 Elites
·         0-8 Troops
·         0-4 Fast Attack
·         0-4 Heavy Support

A Chaos Space Marines army will always have access to the following units:

  • Chaos Lord (may not take Terminator armour)
  • Chaos Space Marine squad (Scoring unit)
·         Chaos Rhino
·         Raptor Squad
·         Havoc Squad
·         Chaos Spawn
·         Summoned Lesser Daemon
·         Summoned Greater Daemon

No Marks or Icons may be taken apart from the Icon of Chaos Glory and Personal Icons. Cult Troops, Special Characters such as Kharn and Ahriman who serve one god and Daemons may only be bought after the Mark of their god is bought. Greater Daemons bought from Codex: Chaos Daemons still enter in the manner of Greater Daemons in Codex: Chaos Space Marines. Daemons do not use up Force Slots but Lesser Daemons are still scoring.


For each Mark of Chaos bought, the cost of all Marks and units of other Chaos powers increases by 1. For example, the Mark of Khorne costs 1 OP. If the Mark of Tzeentch is bought, it costs 2OP, Thousand Sons cost 2OP, etc. If the Mark of Slaanesh is bought after that, it costs 3OP and so on.
 
You may now spend up to 15 Option Points (OP) on anything in the following list (all may be taken multiple times unless otherwise specified):


v  Allow access to all cult-specific Troops and all Marks but remove access to cult-specific Daemons...8 points

v  Allow access to Drop Pods (from Codex: Space Marines)...2 points

v  Allow Marks and Icons of Khorne...1 point
Ø  Allow access to Berzerkers...1 point
Ø  Allow access to Bloodletters (from Codex: Chaos Daemons)...2 points
Ø  Allow access to Bloodthirster (from Codex: Chaos Daemons)...3 points

v  Allow Marks and Icons of Tzeentch...1 point
Ø  Allow access to Thousand Sons...1 point
Ø  Allow access to Pink Horrors (from Codex: Chaos Daemons)...2 points
Ø  Allow access to Lord of Change (from Codex: Chaos Daemons)...3 points

v  Allow Marks and Icons of Slaanesh...1 point
Ø  Allow access to Noise Marines...1 point
Ø  Allow access to Daemonettes (from Codex: Chaos Daemons)...2 points
Ø  Allow access to Keeper of Secrets (from Codex: Chaos Daemons)...3 points

v  Allow Marks and Icons of Nurgle...1 point
Ø  Allow access to Plague Marines...1 point
Ø  Allow access to Plaguebearers (from Codex: Chaos Daemons)...2 points
Ø  Allow access to Great Unclean One (from Codex: Chaos Daemons)...3 points

v  Allow access to Daemon Princes (no powers)...2 points
Ø  Allow Daemon Prince to buy a Daemon Weapon for +60 points...2 points
Ø  Allow Daemon Prince to have psychic powers...2 points
v  Allow access to Sorcerors (may not take Terminator armour)...2 points

v  Allow access to Chosen...1 point
v  Allow access to Terminators and Terminator armour wargear...2 points
Ø  Allow a single Elites unit type to be Scoring...5 points
Ø  Allow Terminators and Dreadnoughts to purchase Assault Cannons (from Codex: Space Marines) for +40 points...2 points
v  Allow access to Dreadnought...1 point
Ø  Remove the Crazed rule from Dreadnoughts...2 points
v  Allow access to Possessed...1 point
Ø  Allow the player to choose which Daemonkin power to give Possessed...2 points
Ø  Allow Possessed to buy Wings for +10 points per model...1 point

v  Allow access to Conscript Platoons (Scoring unit, from Codex: Imperial Guard)...1 point
v  Allow access to Furies as a Scoring unit (from Codex: Chaos Daemons)...1 point
v  Allow Chaos Space Marine squads to Infiltrate...2 points

v  Allow access to Bikes...1 point
v  Allow access to Land Speeders (from Codex: Space Marines)...2 points
v  Allow a single free squad of Chaos Spawn (may only be taken once)...1 point
Ø  Allow a single Fast Attack unit type to be Scoring...3 points

v  Allow Havocs to be Scoring...3 points
v  Allow access to Predators and Vindicators...2 points each
v  Allow access to a single Ordnance Battery (from Codex: Imperial Guard)...3 points per vehicle taken, 2 points per model for Griffons
v  Allow access to Land Raiders...2 points
Ø  Allow access to Crusader or Redeemer Pattern (from Codex: Space Marines)...3 points each
v  Allow Land Raiders to be Dedicated Transports...3 points
v  Allow access to Obliterators...2 points
v  Allow access to Defilers...2 points

v  Take a single Named HQ Character...2 points
v  Give the entire army the Fearless rule...7 points

Hmm... for a typical ‘Power Dream Lash Oblit Plague Death Mega Irritating Assault’, it only costs 7 points for the Sorceror as HQ and 9 for a Prince. Curses. I can then add Termicide squads for another 2. I can’t really do any more to prevent this unfortunately. I can make god-specific powers cost OP, I could increase the cost of Cult Troops to 2, but that’s really as much as I can do. Any suggestions on removing this annoyance?
On the side of fun, where I live, I’m allowing Drop Pods, Traitor Guard, decent Daemons from all the pantheon (only the basics mind) and even some more modern stuff like Land Speeders and Assault Cannons for Renegade Chapters. I’ve made some counter measures for the ‘random’ units, and my favourite concept, a Daemon Prince that wields ANOTHER DAEMON in its blade. Oh, and Iron Warriors can have a Basilisk again and Alphas can Infiltrate. You can also make your whole army crazy fearless, which I feel is very keeping with Chaos.
As ever, I’d really like to see your opinions, especially on fixing the List Abuse problem.

6 comments:

Atrotos said...

This is a very ambitious project. Can't imagine you would really know if this were balanced without a good 20 PT games. Still it's very exciting to see so many options (so many 'fluffy' options too).

I would have added a cost for players mixing the various gods. E.g. Slanesh units cost 1 point to unlock but then Nurgle cost rises to 3 points etc.

Off Topic:

I will get to part 2 of John's codex this week - he's made some changes so I'll have to take another look at it carefully.

Also I'll be sharing various experiences and lessons from the Game Developers conference just as soon as I can figure out an organized way to do so.

Herald of the Lost said...

How many points does this system allow you to start with?

Herald of the Lost said...

Oh, and I can't agree more with the Demon Prince able to wield a Demon Weapon. Though I do think you should pay through the nose for such a thing.

Master Bryss said...

@Herald: By 'pay through the nose', do you mean I should maybe put the cost up? Also, it does say at the beginning you get 15 points to play with.

I agree this is ambitious, and it's a huge step up options wise from the Marine one, which I shall have to edit.

The current plan for balance is to draw up four of them and compare and adjust. See how much various builds cost and play a lot of games with the system. It will take some time to fully balance, but I'd like to draw up at least four first. Next will no doubt be Orks and Eldar.

Points increases for buying multiple marks is a good idea, and will need another clause at the beginning. So:

EDIT: I shall email Fabricator General Atrotos with my proposed edits as they're a bit long for a comment.

Herald of the Lost said...

Ah, right. Missed the 15 points. Thanks. :)

And what I meant was the Demon Weapon should cost around 50 to 60 points for the Demon Prince out of the army list allowance, not your FOC allowance. In truth, the Prince should have the option standard, but your version is probably the best way working with the current Codex.

Master Bryss said...

Oh, if you read it it costs you OP to unlock and 60 normal points to give a Prince one.