Sunday, 30 May 2010

Force Organization Chart - Bryss' Response Part 2

http://6inchmove.files.wordpress.com/2010/01/warhammer-40000-foc.jpg

Article by Master Bryss
This article is a response to Force Organisation Chart- The Theme Killer. Here I will explore an alternate method of building an army.

Previously on Bryss’ Messing About With 40k, I introduced the “Sandbox” method of army building, which allowed more theme based armies, but still left room for flexibility. Today I will show you the “Fixed Theme” method, which is restrictive, but gives more power to the units you can have.

For each method I will use Space Marines as an example. Note that these methods may work better for some Codices more than others. I will make up 3 themes for now, if this actually works I will make more in future.

“Fixed Theme” Army- Space Marine Battle Company

In your army you must include a HQ choice and at least two Scoring Units. Armies may include:
·        1-3 HQ units
·        0-4 Elites
·        0-8 Troops
·        0-4 Fast Attack
·        0-4 Heavy Support

A Battle Company has access to the following units:
·        Captain (may not take Terminator armour)
·        Chaplain
·        Librarian
·        Command Squad
·        Dreadnought
·        Tactical Squad
·        Rhino
·        Razorback
·        Drop Pod
·        Assault Squad
·        Devastator Squad

All units except HQ units are Scoring.


“Fixed Theme” Army- Space Marine First Company

In your army you must include a HQ choice and at least two Scoring Units. Armies may include:
·        1-3 HQ units
·        0-4 Elites
·        0-4 Fast Attack
·        0-4 Heavy Support

A First Company army has access to the following units:

·        Captain
·        Chapter Master
·        Honour Guard
·        Chaplain
·        Librarian
·        Sternguard Veterans
·        Vanguard Veterans
·        Terminator Squad (both types)
·        Rhino
·        Land Raider (all types)
·        Drop Pod

All units except HQ units are Scoring.


“Fixed Theme” Army- Space Marine Assault Company

In your army you must include a HQ choice and at least two Scoring Units. Armies may include:
·        1-3 HQ units
·        0-4 Elites
·        0-8 Troops
·        0-4 Fast Attack
·        0-4 Heavy Support

An Assault Company has access to the following units:

·        Captain (must take a Bike or Jump Pack)
·        Command Squad (must take Bikes)
·        Chaplain (must take a Bike or Jump Pack)
·        Librarian (must take a Bike or Jump Pack)
·        Space Marine Bike Squad/Attack Bikes
·        Assault Squad
·        Rhino
·        Razorback
·        Drop Pod

All units except HQ units are Scoring.

Each of these armies has unit selections set in stone, but pretty much everything is Scoring. None of these armies could be achieved using the Points system from last time, as there are simply not enough points there to make everything Scoring. The main weaknesses of these armies stem from their unit choice: the Battle Company is a jack-of-all-trades, master of none, the First Company has a lower model count and the Assault Company has no long-range power at all.

If you think there are improvements that need to be made, or that this simply doesn’t work, go ahead and comment. If you want to praise me, do the same.
-Bryss

Wednesday, 26 May 2010

Force Organization Chart - Bryss' Response Part 1


http://6inchmove.files.wordpress.com/2010/01/warhammer-40000-foc.jpg
Article by Master Bryss

This article is a response to Force Organisation Chart- The Theme Killer. Here I will explore aalternate method of building an army.

I will present to you two different means of creating an army over a period of time. The first one, the ‘Sandbox’ method, is based on my original comments on the article. The second, the ‘Fixed Theme’ method, is an alternate option designed as a second option to using the Sandbox (so both would be in the same Codex). First off, the Sandbox.

For each method I will use Space Marines as an example. Note that these methods may work better for some Codices more than others.

“Sandbox” Army- Space Marines

In your army you must include a HQ choice and at least two Scoring Units. Armies may include:
·        1-3 HQ units
·        0-4 Elites
·        0-8 Troops
·        0-4 Fast Attack
·        0-4 Heavy Support

A Space Marines army will always have access to the following units:

·        Captain (may not take Terminator armour)
·        Command Squad
·        Tactical Squad (Scoring unit)
·        Rhino
·        Razorback
·        Assault Squad
·        Devastator Squad

You may now spend up to 15 Option Points (OP) on anything in the following list (all may be taken multiple times):

·        Allow access to Drop Pods...1 point

·        Allow access to Chaplains...1 point
·        Allow access to Librarians...1 point
·        Allow access to Chapter Masters and Honour Guard...1 point
·        Allow access to First Company units (Terminators of both types, Veterans of both types) and Terminator armour wargear...5 points
o       Allow a single Elites unit type to be Scoring...6 points
·        Allow access to Dreadnoughts of all types...2 points
o       Allow Venerable Dreadnoughts to be a HQ choice...2 points
·        Allow access to Legion of the Damned...2 points
·        Allow access to Techmarines, Servitors and Master of the Forge...2 points

·        Allow access to Scouts (Scoring unit)...1 point
o       Allow access to Telion...free

·        Allow access to Bikes of both types...1 point
·        Allow access to Land Speeders of all types...1 point
o       Allow a single non-vehicle Fast Attack unit to be Scoring...3 points

·        Allow Devastators to be Scoring...3 points
·        Allow access to Predators, Whirlwinds, Vindicators...2 point2 each
·        Allow access to Thunderfire Cannon...1 point (free if Techmarines already bought)
·        Allow access to Land Raiders of all types...4 points
·        Allow Land Raiders to be Dedicated Transports...3 points
·        Take Chronus...free

·        Take a single Named HQ Character...2 points
·        Exchange Combat Tactics for any Chapter Tactics...2 points


Have I missed anything?

To clarify, if you purchase an option saying ‘single unit type be Scoring’, that means all your Sternguard or all your Scout Bikers become so, not just one unit.

The main draw of this list is that you no longer need Troops, merely Scoring units. Troops are still useful in that they come with the power of Scoring at the start and are still cheap and plentiful units, but they are not necessary. Of course, you could respond with “Yeah, great, but now, no-one will even bother with Troops.” Fair point, but I’d like to see you build an Ork army with no Boyz. It just makes sense that you have them, they’re a main pull factor of the army! Plus, the chart has been expanded to make slightly larger armies, so if you wish you can take more of them!




Let's have some help from the community on this one. Internal balancing is difficult so let's have some opinions on the points costing as it appears above.

Sunday, 23 May 2010

Major Mortensen



Picture is the property of Black Library
Rules by Atrotos


Major Mortensen's crude mannerisms and callous disregard for authority have earned him no friends and attracted dangerous enemies. The Major is a hard man tortured daily by the memory of his homeworld's destruction and the fiery aftermath that flensed the skin from his body. He has all but forgotten what it means to be human incapable as he is of feeling pain or pleasure through his ruined nerves. Bereft of all natural comforts he has nothing to lose - a factor that plays a singular role in his fighting style and strategies.


You may replace one Storm Trooper Sergeant in your army with Major Mortensen at + 100 pts.


Major Mortensen of the Redemption Corps


WS
BS
S
T
W
I
A
Ld
Sv
5
4
3
3(4)
3
3
4
9
4+


Unit Type: Infantry (unique)


Wargear:
  • Carapace Armor
  • Hot-shot Laspistol
  • Storm Blade
  • Meltabombs
  • Frag Grenades
Storm Blade: A cruel, serrated short sword used to hack the enemy into pieces at close-quarters. It confers the Rending special rule to any attacks made with it in close combat. 

Special Rules:
  • Redemption Corps
  • Feel No Vrekkin' Pain
  • Fearless (is conferred to his unit)
  • Special Operations
  • Deep Strike


Redemption Corps: An elite unit, these soldiers go where regular troopers dare not to get the job done. In an army that includes Mortensen all Storm Troopers replace their close combat weapons with Storm Blades and gain the Relentless Universal Special Rule.


Feel No Vrekkin' Pain: Major Mortensen has no functioning nerve endings leaving him inured to pain and able to withstand withering punishment before succumbing to his wounds. This rule grants him +1 to his Toughness (included in his profile) as well as the Feel No Pain special rule.


Yes, I did just finish reading Redemption Corps...