These rules are meant to combine with the Imperial Guard codex as well as existing doctrines (posted here and here) to help players represent an Inquisitor's private force. Since this is precisely the army I play I want these rules to be perfect not only in terms of balance but also in terms of character and narrative. Tell me what you think.
The cost of each Doctrine remains + 30 points.
- The Threat from Within: The squad is souless. They cast no shadow in the warp and so their minds can not be breached by the thrice-damned heretic. Any unit(friend or foe) within 6" of this unit has their leadership reduced by three. This affect does not stack. In addition the squad may dispel psychic attacks made against them on a 3+. Available to Company Command Squads and Veterans.
- The Threat from Without: The members of the squad are merciless, acid-scarred veterans - alien hunters all. They will not brook the alien to live. Any member of the squad equipped with a Krak grenade may use it in close combat to make a single attack against foes with Toughness 5 or more. The attack is resolved at strength 6 with no armor saves allowed. The squad is Fearless in close combat. Available to Company Command Squads and Veterans.
- The Threat from Beyond: Witnesses to the most unimaginable horrors these men will never speak of what they've seen lest the common folk learn of what truly lurks beyond reality's curtain. Whenever an enemy unit Deep Strikes within 6" inches of a model with this Doctrine that model's unit may fire upon the enemy unit immediately. Casualties will not cause the enemy unit to fall back or be pinned. Available to Company Command Squads and Veterans.
Image is likely owned by Black Library and/or Games Workshop