What I'm here to do is much the same thing.
40k players are largely convinced that rules written and published by GW are set in stone and that the sacred chisels of change have been handed out only to those choice induviduals whom GW has favored: Robbin Cruddance, Phil Kelly, Jervis Johnson etc. The dogmatic faith in 'official' rules is baffling and often inexplicable. Even when pressed from all sides by Lash Princes, Eldrad, TH/SS's, Vendettas and Changelings players world-wide remain skeptical of homebrew rules believing them to be imbalanced due to a lack of GW consent.
The truth Games Workshop's rules are, often times, not that great. In fact some unit entries (not to be listed here) can only be described as dismal failures. Failures to fluff, failure to game balance and mechanics and failures to you, the customer that finds his painstakingly acquired, assembled and painted models are now worthless scrap not worth the box they came in.
This is a place for the fluff lover, the cinematic player, the modeler and the writer. For all the players Games Workshop has forgotten and for all of those they've never thought of. You want a Blood Pact army don't you? You want Plague Terminators? You want worthwhile Storm Troopers, Penal Legion, Chaos Spawn? You want to field Howling Banshees as Troops? You want Feel No Pain for your Iron Hands army? You want all the things that just make sense but will never happen because Games Workshop doesn't have time to cover it?
Together we will start a movement that will change 40k. Change the way people feel about playing with and against custom rules. When you can walk into a 40k tournament and no two people are playing the same army our mission will be complete.
Place your liver next to mine, spread the gift of rules design to your fellow gamer. With the creative power of the gods in our hands there's nothing we can't do.