Konstantine the Wise
Rules by Atrotos
For the mysterious Grey Knights Chapter knowledge and wisdom are assets to be valued above all others. Their fortress on Titan houses one of the largest libraries in the vast Imperium. Cathedral sized chambers stretch for miles underground and unnumbered billions of books dedicated to identifying the denizens of the Warp are stacked in hundred meter tall heaps.
Slowly, implacably, a massive figure moves quietly between the racks, dusting, guarding, reading. It's weighty footfalls shake dust from the ancient shelves where the collected wisdom of centuries of heroes lies in wait until it is needed. Konstantine has not read all the tomes in the great library but he has read far more than any other. When an entity so old it cannot be recalled by any member of the chapter now living resurfaces from the Warp there is one sage that can yet be trusted to know how to destroy it.
Konstantine the Wise - 270 pts
Konstantine the Wise is an HQ choice for a Daemonhunters army.
WS BS S FA SA RA I A Ld
5 5 6(8) 12 12 10 4 4 10
Unit Composition: 1 (Unique)
Unit Type: Walker
- Nemesis Force Weapon (Force Weapon)
- Psychic Hood
- Sacred Alloy
- Smoke Launchers
- Extra Armor
Sacred Alloy: Konstantine is armored by more than just ceramite and steel.
Any time an opponent rolls for Armor Penetration against Konstantine they must subtract 1 from their roll. In addition no attacks made against Konstantine may ever roll more than a single D6 for armor penetration.
- Grey Knight
- Teleportation (Deep Strike)
- Dark Times
- Ancient Wisdom
The Guardian: A psychic power tested for at the beginning of the turn. If successful all Grey Knight Land Raiders and Dreadnoughts gain a 5+ Cover Save for the remainder of the game turn. Should Konstantine suffer 'Perils of the Warp' resolve one glancing hit against him.
Dark Times: An era of darkness indeed if the guardian of the library has been summoned to battle. Each Grey Knight will arm himself with his most precious equipment in the hopes of leveling the odds.
In a force led by Konstantine any Grey Knight Terminator squad that numbers 8 models may be taken as Troops. These may take a Land Raider, Land Raider Crusader or Grey Knight Land Raider Redeemer as a dedicated transport.
Ancient Wisdom: Konstantine holds within his mind the key to overcoming almost any threat the Grey Knights might face. The Knights will consult him before each conflict seeking to understand their enemy and its weaknesses.
All Grey Knights in a force led by Konstantine gain the Preferred Enemy Special Rule against foes with Toughness 5 or more.
This one's for you Daemonhunters. Use it well.
Picture from forgeworld.co.uk - Grey Knight Mk IV Dreadnought